![]() People did amazing, unexpected things with Link’s world-manipulating powers in Breath of the Wild, resulting in hundreds of Reddit clips of Link skidding across the map on flying boulders, or creating seesaws to catapult him up mountains. The possibilities are hilarious and exciting players are already theorising wildly about meat arrows. ![]() The idea seems to be: what if crafting was actually fun? Instead of collecting ingredients for recipes and then pressing a button at a workbench to magic up a new gun out of 3 x Scrap Metal, 4 x Rusty Nails and 2 x Gunpowder, what if you could just pick stuff up and bash it together to see what happens? You can attach monster eyes to arrows to give them homing powers. You can even stick an exploding mushroom to your shield.Ī screenshot of Legend of Zelda: Tears of the Kingdom. ![]() That rideable drone thing that he was flying on in the previous teaser trailer? You can make that. In a scene uncomfortably reminiscent of a corporate team-building activity I was once forced to do, Link smooshes together a bunch of logs and two fans to make a powered raft to get him across a lake. Need an extra-long pitchfork to poke at moblins from a distance? A long branch is the answer. Stuck for a weapon? Grab a stick and a rock and instantly make a hammer. The real difference, though, is that Link can now use whatever’s around him – planks, sticks, rocks, foraged mushrooms, abandoned machine parts – to make stuff. When Link is knocked off the island in a fight, he goes into freefall, the whole of Hyrule stretched out beneath him, and he can parachute down it’s like jumping out of the Battle Bus in Fortnite. Aonuma showed Link tracking down a piece of fallen rock on the surface, then using a time-reversing power to ride it back up to the island above. In Tears of the Kingdom, floating islands hover above Hyrule’s familiar terrain, and you can move freely between the sky-kingdom above and the grassland, rivers and forests below. But this time around, Nintendo’s designers want us to get creative with it. It is more of the same, in that it looks identical to Breath of the Wild’s toned-down watercolour style, features the same stirring orchestral exploration-music, and it’s set in the same kingdom of Hyrule. But then Zelda series producer, Eiji Aonuma, played 10 minutes’ worth of Tears of the Kingdom in a video presentation yesterday – and now I’m sold. Is it going to be more of the same?Īdmittedly, more of the same wouldn’t be so bad: we’re talking about one of the best games ever made here. We’ve known so little about it, beyond teaser-trailer glimpses. I played almost nothing but Breath of the Wild for an entire year – and yet, ever since Nintendo announced the sequel in 2019, I’ve been feeling oddly flat about it. And with it arrived The Legend of Zelda: Breath of the Wild, which casually redrew the blueprint of open-world games, replacing repetitive missions and box-ticking busywork with a genuine sense of wonder and discovery. When my launch-day Nintendo Switch arrived in March 2017, I was on maternity leave with my then three-month-old baby – which meant that, for the first time in my adult life, I was able to enjoy a new video games console without worrying about what I was going to write about it.
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